I’d like to let you know about a conference being held at Emory
University on February 11. I know there are many virtual worlds
conferences these days. This one is different. Let me set a historical
context.
There have been virtual worlds conferences for many years. The industry
itself has run the Austin Game Conference, and there have been several
academic conferences centered on the humanities: interesting
discussions without the intent of having a practical impact one way or
another. (And there’s nothing wrong with that.) Then came State of Play
in 2003, at New York Law School, the most influential conference of
that era. That conference produced a community of hard-headed people, a
community that then developed the advice and reasoning that courts and
legislatures are using today to deal with the virtual worlds legal
issues we knew would come.
Soon, firms became interested in virtual worlds, and a series of
Virtual Worlds Conference and Expos have allowed that community to
develop marketing methods, business models, and interoperability
standards. Second Life has been the main driver in that area.
Throughout this period, many of us said that the next thing would be a
revolution in social and behavioral science. Virtual worlds will change
society, making them a research subject in their own right. But virtual
worlds would also be an important tool for researchers, a controlled
environment for studying macro-scale questions, a social science petri
dish. As such, virtual worlds would revolutionize the academy as well
as society.
These possibilities have now been thrust into the spotlight by the
publication, in Lancet and Epidemiology, of research on the Corrupted
Blood plague in World of Warcraft. A trickle of virtual world social
science papers is appearing. It appears we are now entering the next
phase, in which hard-nosed, quantitative, social and behavioral
scientists will address the likely impact of virtual worlds across all
society. A community is forming, and the first conference of this
nascent community will meet at Emory University on February 11, 2008.
The subject of the conference is the evolution of virtual worlds and
their broad impact on society. Research fields include economics,
business, political science, anthropology, sociology, psychology,
public health, and more. Developers of virtual world-making software
will be on hand to discuss
and demonstrate the possibilities for building pocket virtual worlds
for research. The full announcement is below. The public is invited.
I think this is likely to be seen as a very important conference. If
you have questions, please address them to the organizers: Benn
Konsynski (Benn.Konsynski@bus.emory.edu), Holli Semetko
(holli.semetko@emory.edu), and David Bray (dbray@bus.emory.edu).
**** CONFERENCE ANNOUNCEMENT ****
Virtual Worlds and New Realities in Commerce, Politics, and Society11 February 2008Emory University, Atlanta GAVirtual worlds are now a reality. Virtual worlds allow everyone to createa digital character representing themselves and interact with othercomputer-generated individuals, landscapes, virtually-run globalbusinesses, and in-world institutions in real-time. Fascinatingly, bothendogenously produced economies and social orders are emerging in thesevirtual worlds. Political candidates are campaigning in virtual worlds,while some sales of virtual assets are producing demand in the real worldfor equivalent items. On Monday, 11 February 2008 Emory University will host a public forumdiscussing both research and long-term implications of virtual andreal-world interactions with regard to commerce, politics, and society.Four panels will be held, to include: (1) Evolution of Virtual Worlds(2) Emerging Virtual Institutions both in Business and Politics(3) Mirrored Influence of Virtual and Real-World Elements(4) Possible Futures of Virtual Worlds and SocietyInterested members of the public, practitioners, and academics frommultiple fields (to include political science, business, informationsystems, public health, psychology, sociology, anthropology, librarysciences, and more) are all invited to participate in the forum. As partof Emory University’s strategic plan, “Where Courageous Inquiry Leads”,this conference seeks to engage scholars in a strong and vital communityto confront the human condition and experience and explore twenty-firstcentury frontiers in science and technology, specifically involvingvirtual world phenomena. Co-chairs: Benn Konsynski, Holli Semetko, David BrayDo virtual worlds liberate us?A better virtual world, one tree (or millions) at a timeStanford’s New Contribution To Virtual Worlds: Dryad [Academia]Are Virtual Worlds Liberating? [Virtual Worlds]Virtual Worlds Aiding ‘Exodus’ From Reality? [Virtual Worlds]