PC gaming will exist as long as there are PCs, sure. Put that many of something out in the world and somebody will make games for it, no matter what it is (Ex: iPod).
However, the PC gaming market has seen increasing problems that may cause PC centric development to start to wane. We’ll probably start seeing PC devs like valve target the consoles and then port to the PC, not the other way around.
1) the video card problem: essentially you get to pay for something that costs as much as a console, but you do it every 2 years instead of 5. Not cool. Without doing this you’re stuck playing “outdated” games
2) the console threat: consoles have been adding PC like features. Soon there will be little to differentiate. The best current example is UT3 on the PS3: you get free online play, keyboard and mouse support, mod support… all without having to worry about frame rates and video cards and settings and other bull.
Sure games like World of Warcraft injected some life into PC gaming by bringing some more casuals in, but there’s really no reason that couldn’t be ported to the PS3/360 other than Blizzard not wanting to do it.
Remember, the only thing that separates console gaming from PC gaming is all the NON-GAMING stuff: bloated OS, ability to run a word processor, etc. There is of course the modding/customizing angle, but very few consumers care to do that and development of ANYTHING requires a PC, so that’s nothing unique to video games.
Padriac
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